Audio files. These will change sounds or other audio in the game, like music.
If a folder full of audio files is used instead of a single audio file, a random audio file will be chosen from the folder each time it is played. (Does not apply to UI audio)
This category uses JSON files. JSON files are used to set additional information which can't be specified in the file itself. To use a JSON file, make a new file of file type .json with the same name as the file you are setting information for. For example, if you're setting custom information for the file rifle.png, you would make a new file named rifle.json. Inside the JSON file, you can set variables which will affect how the file is affected in-game. Each file page has an example of the default JSON it uses, so you can see which variables you can modify. Additionally, the table below shows all modifiable JSON variables for this category.
Name | Description |
---|---|
minPitch | A number from 0 - 3 that sets the maximum pitch multiplier, with 1 being no change in pitch. Each time an audio file is played (except UI), it will have a random pitch between minPitch and maxPitch. |
maxPitch | A number from 0 - 3 that sets the minimum pitch multiplier, with 1 being no change in pitch. Each time an audio file is played (except UI), it will have a random pitch between minPitch and maxPitch. |